Part 3

改变世界的发明

3. What kinds of inventions can be used at school?

答案:

In educational settings, a plethora of innovative inventions can significantly enhance the learning experience. One prime example is the interactive whiteboard, which transforms traditional lessons into dynamic, engaging sessions. This technology allows teachers to incorporate multimedia resources, fostering a more interactive and participatory environment.

Another notable invention is the tablet or laptop, which enables students to access a vast array of educational materials and resources online. This not only supports individualized learning but also encourages research skills and digital literacy.

Moreover, 3D printers have emerged as invaluable tools in design and technology classes, allowing students to conceptualize and create tangible models, thereby bridging the gap between theory and practice.

Furthermore, advancements in virtual reality (VR) can provide immersive learning experiences, particularly in subjects like history or science, where students can virtually explore ancient civilizations or the human body in a way that textbooks cannot replicate.

In conclusion, these inventions not only enhance educational delivery but also equip students with essential skills for the digital age, ensuring they are better prepared for the future.


助记: innovative inventions, interactive whiteboard, multimedia resources, tablet, laptop, individualized learning, research skills, digital literacy, 3D printers, design and technology, virtual reality, immersive learning experiences, essential skills, digital age


翻译:

在教育环境中,各种创新发明可以显著提升学习体验。其中一个主要例子是互动白板,它将传统课程转变为动态的互动课程。这项技术使教师能够融入多媒体资源,营造出更互动和参与的环境。

另一个显著的发明是平板电脑笔记本电脑,它使学生能够在线访问大量教育材料和资源。这不仅支持个性化学习,还鼓励研究技能和数字素养。

此外,3D打印机已成为设计和技术课程中不可或缺的工具,使学生能够概念化和创建实物模型,从而弥合理论与实践之间的差距。

再者,**虚拟现实(VR)**的进步可以提供身临其境的学习体验,特别是在历史或科学等科目中,学生可以虚拟探索古代文明或人体,这种体验是教科书无法复制的。

总之,这些发明不仅提升了教育的传递方式,还为学生提供了在数字时代必需的技能,确保他们为未来做更好的准备。


笔记:

  1. innovative (/ˈɪnəˌveɪtɪv/) - featuring new methods; advanced and original, 创新的
  2. interactive whiteboard (/ˈɪntərˌæktɪv ˈwaɪtˌbɔːrd/) - a large display that connects to a computer and allows interaction, 互动白板
  3. multimedia resources (/ˌmʌl.tiˈmiː.di.ə rɪˈsɔːrsɪz/) - content that combines different forms of media, 多媒体资源
  4. tablet (/ˈtæblɪt/) - a portable computer with a touchscreen, 平板电脑
  5. laptop (/ˈlæp.tɒp/) - a personal computer that is portable and suitable for use while traveling, 笔记本电脑
  6. individualized learning (/ˈɪndɪvɪdʒuəlaɪzd ˈlɜːrnɪŋ/) - educational programs tailored to meet the needs of individual students, 个性化学习
  7. research skills (/rɪˈsɜːrtʃ skɪlz/) - the ability to find, evaluate, and use information effectively, 研究技能
  8. digital literacy (/ˈdɪdʒɪtəl ˈlɪtərəsi/) - the ability to use digital technology, communication tools, and networks to locate, evaluate, and create information, 数字素养
  9. 3D printers (/θriː diː ˈprɪntərz/) - machines that create three-dimensional objects from digital files, 3D打印机
  10. virtual reality (VR) (/ˈvɜːrtʃuəl rɪˈæl.ɪ.ti/) - a simulated experience that can be similar to or completely different from the real world, 虚拟现实
  11. immersive learning experiences (/ɪˈmɜːrsɪv ˈlɜrnɪŋ ɪkˈspɪrɪənsɪz/) - learning experiences that engage students deeply, 身临其境的学习体验
  12. essential skills (/ɪˈsɛnʃəl skɪlz/) - fundamental skills necessary for success in various aspects of life, 必需的技能
  13. digital age (/ˈdɪdʒɪtəl eɪdʒ/) - the current era characterized by the widespread use of digital technology, 数字时代